For times of boredom, happiness, despair, and everything in between. Not at all related to science (mostly).
- Classic Short Stories: a collection of short stories
- Everything2: a bunch of writings on all topics. Here's one I liked: They die obscurely under assumed names.
- Poetry Foundation: poems, poet profiles, articles, and more
- Into the Purple Abyss: it's great and cringy and I can't
- Strange Horizons: a magazine of and about speculative fiction.
- The Number 26: a blog about passengers on the fictional No. 26 bus line.
- TV Tropes: details tropes in media
which I've been into and out of since 2015—more on this sometime else.
- "Galatea" by Emily Short: One of the first I played. It's probably the strength of the mythology itself and the in-depth interactions with a single character that make this still my favorite. Anything by Emily Short does interesting things with player interaction and NPCs, really, and I don't think I would have looked into other parser-based games if it weren't for her writing.
- "Eat Me" by Chandler Groover: parser, where almost every command is "eat," so it's good for new players. Fun and horrible, and it makes me hungry.
- "The Fairy Woods" by rosencrantz: Twine. Fairytalesque.
- "Horse Master: The Game of Horse Mastery" by Tom McHenry: Twine. You train a horse for show. It's so good in achieving its goal I wouldn't play it again.
- A Softer World: melancholy aesthetic. (Another project of one of the creators --> Overqualified. Desperate cover letters have never been this hilarious.)
- No Rest for the Wicked: an unfinished webcomic with a princess who can't sleep and Red Riding Hood with an axe.
- Think Before You Think: slice-of-life and mindreading.